On the lower left side of the faction board are the structures you can build and upgrade to, and also determine what resources you get at the start of each turn plus special actions with the Planetary Institute. Just below that are the three Gaia Formers which I did not use. To the right of that is the starting bonus, which was one tech advance, and three green AI cubes that are needed for other bonus actions including making planets hospitable for your faction. to the right of that is the tokens from the two federations I created in the game, which give bonuses when a federation is completed and token selected. Power can be added, prepped, charged, or used and is how you do many extra actions in the game. below that is the power cycle area, with the purple markers. From left to right and clockwise is the research board, space sectors, scoring board, round boosters, and faction board.Įach faction board has resources indicated with markers at the top (credits, ore, and knowledge). I was red or the Hadsch Hallas, a race of traders. Each colour can be one of two separate races. Here is how it looks after a game ended, which I lost by just a few points. This game plays well in solo or automa mode and up to four players. The strategy is in which pathways to success you will take, which are affected by what other players do. It is a very different game than I have played before with lots that you can do. There is no conflict in this game beyond which faction claims actions in the shared action pool first and who colonizes/terraforms the planets first. Each faction has a particular type of planet that is easily colonized with others that require more resources to colonize. In Gaia Project you are one of fourteen factions (races), each with special abilities, that are attempting to colonize planets and expand your race's potential. Gaia Project is a successor to Terra Mystica.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |